Operate features an adjustable wide ball tip with two modes, Defense and Attack, which are switched by sliding the bottom portion of the tip,
The Attack Mode has the ball tip off-center with the rest of the Beyblade, meant to create erratic and aggressive movements and even make the Beyblade hop, akin to Quake. The hopping gimmick is meant to create Layer-to-Disc contact and Burst the opponent, but while the effect is more prominent than in Quake, it is still inconsistent. Furthermore, the off-center tip means that Operate's Attack Mode is incapable of maintaining a Banking Pattern and will instead move near the Tornado Ridge or stay in the center with very poor Stamina.
The Defense Mode has the ball tip center with the rest of the Beyblade, meant to create a steady spin in the center of the stadium. In theory, the wide ball tip would increase a Beyblade's Defense by having greater surface area and friction, however in practice, Operate's Defense Mode lags behind Defense and even Massive in almost every aspect. On prior ball Performance Tips such as Defense, tabs surrounded the ball to act as brakes by striking against the stadium floor at the cost of Stamina. Due to the lack of tabs, the Defense Mode's Knock-Out Resistance lags behind Massive which also had poor Knock-Out Resistance. This issue is exacerbated by the surface area of the the Defense Mode as it will create a semi-aggressive movement pattern early in battle, bringing a Beyblade closer to the Tornado Ridge. Due to the aforementioned poor Knock-Out Resistance, this will make a Beyblade using Operate's Defense Mode highly susceptible to Knock-Outs.
from: Beyblade Burst Wiki.fandom